Tile Map Alchemist 1.0 is here!


After months of work and community feedback on the preview demo, I’m excited to finally release Tile Map Alchemist 1.0! This marks the first full version of the tool, and it brings a bunch of major additions, improvements, and long-awaited features.

Here’s what’s new since the last demo:

Export to RPG Maker MV & MZ
A big milestone: You can now export your generated maps directly into your RPG Maker MV or MZ project.

Dungeon Generation
Tile Map Alchemist now supports procedural dungeon maps! You can generate labyrinths, rooms, corridors, and underground layouts with the same flexibility as outdoor maps.

Improved Biome Options
Biome tools have become much more powerful and precise. You can now cluster terrain decorations and control the alignment of objects on hill walls.

Countless Bug Fixes
The preview demo helped uncover many quirks, inconsistencies, and rough edges. I’ve spent a lot of time polishing the generator, fixing UI issues, and improving stability across the board.

Thank you to everyone who tested the early version - you helped shape this release in a major way.

What’s next?
More map types, more customization tools, and more generation algorithms are already in development. Your feedback will guide the next steps, so feel free to share ideas or report issues!

Files

Demo: Tile Map Alchemist 1.0 [Win] 78 MB
12 hours ago
Tile Map Alchemist 1.0 [Win] 78 MB
12 hours ago
Demo: Tile Map Alchemist 1.0 [Mac] 103 MB
12 hours ago
Tile Map Alchemist 1.0 [Mac] 103 MB
12 hours ago

Get Tile Map Alchemist

Buy Now$8.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.